Lyrical Animation Whatsapp Status In Alight Motion | Alight Motion Tutorial
Lyrical Animation Whatsapp Status In Alight Motion | Alight Motion Tutorial
Lyric Video Making Tutorial
POLAROID CINEMATIC
hello I'm integrally up from Polaroid cinematic calm today I will be showing you how to create this awesome intro alright that looks pretty cool if you don't wish to follow this tutorial or you want to support our channel you can always buy this project file with the link in the description where does that do want to know how this is made let's open up off your effects and get started alright so here we are in Alight Motion and if you want to follow this tutorial you will need the plugin called trap code mirror this is for the background if you do buy the project file you don't need any plugins it's made so that you can use it without any plugins but let's get started for those that do have the plugin so we'll go to composition new compositional actually right here new project composition new composition I'll make this full HD so that's 1920 by 1080 30 frames 300 frames.
BACKGROUND COLOUR
which means 10 seconds long I will rename this to mein kampf and then I will just make a background color of black and click OK and ok right away a little right click new and add a new solid layer and I will call this layer and this is going to be our background so I'm going to affect trapcode mayor right here and right away I see something like this well go into the geometry tab and I will just enlarge this right here to the size and X and the size and Y like so then I will immediately go to the shader and change the density to plant so now you won't see anything because there is no light apply to your scene and you actually need a light to actually see your flatness right here so we're getting new light and we're going to make this a point line make it a bit more let's go for a Y color or you can go into the blue and just make it touch blue like so so it's not completely white and make it around 60% in intensity and click OK you'll see what that does to our scene basically we have something like this this looks pretty cool I will keep it as this right now so we will see we will get at in the future.
DARK BLUE
so we're going back to mirror and let's see what we can change as well so right here we see the vertices currently set at 50 let's change one to ten and one to eight so we get something more like this maybe even lower seven and four and now we get something like this all right so this looks better I'm going into my freckle here and right here I will go to the amplitude and increase that so my Peaks are coming out a little bit better in the shader tab I want to change a few other things currently we have like a lot of shininess and I don't really want to have this specular right here so it's actually another shader is too neat material right here and here we can pick a color and we'll go into the quartet and pick a nice dark blue core somewhere around here and click OK then I will go into the specular removi specular a bit right here shininess we can lower this down and we get something more like this you can also play with light position the light click on the light and position it more to the left to get it around here and then we can hold ctrl and press D on the keyboard to duplicate our life and maybe move one over here.
PRE COMPOSE
so we don't have any like dark spots and now we can go into layer light settings just change the intensity to something like 32 it's a little bit less intense right over here we want to go into my project manager and click over here and change this to 32 bits per channel so we have a little bit more color to work with go back to the effects controls for ting there and maybe make it just a touch darker in the material right around here I like this one I'll click OK and now it will select everything right here go to layer pre-compose and rename this to background layer and click OK if we go in our background layer right here let's see what we can do as well as the fall-off almost changes to smooth and increase the radius and then I will apply an effect called noise and grain and add some noise at the end of it and just hit 1% that's going to solve a little bit of the like color shifts that you're going to see in your background if you add a little bit of noise that's going to solve that problem go back to the main comp and duplicate your background layer.
EFFECTS AND PRESETS
I'm going to change my mode to added this actually before I do that click on the background and add find edges search for it and the effects and presets and then invert the mask right here it will see some of these lines right here and I know you can do lines in mirror but I want imperfect lines on like so and these are giving me better results in my opinion so we'll change the blending mode to add now we're going to get these nice highlights on our yeah on our background so this is looking better I kind of like this result so what we can do as well is go to effect blur and add a bit of Gaussian blur and increase it to something like three percent or maybe even five percent then go back effects color correction curves and now we can increase our curves and that's going to make our whites become brighter and of course you can add some contrast you're sure that it's not passing anything else and but now we get something more like this and actually I will return my blur to something like three now you can see that we have some kind is of course if you're going to duplicate that you're going to get better results at this okay so this is looking pretty cool if you want to do this in mirror you can go back to the background layer and duplicate this solid layer and for those I don't know if you go to the shader option right here you can draw right here currently.
WIREFRAMES
set it Phil can go wireframe and then you're going to see a wireframe of course you have to change your color can add something like a generate fill and then you can color these lines right here so you get something like this I'm actually this is also covering something that some people were asking me for the other tutorial on how to create a low polygon background style and this is how I add the lines you can also go here in the wireframe changes to point and then you will have the points right here first you have to increase the size that you can yeah you get the idea right here okay so I'm going to currently delete this solid layer also something that I forgot to mention if you click on mirror and you go back to the fractal you can also increase the amplitude in X and wine this is also going to like make it a little bit more random like more organic I expose so we're going to get something like this and this is looking a lot better 400 200 and 200 right here.
EDITABLE LAYERS
okay there we go and I'm going to hold all and click on the evolution just enter something like time times 50 if we're going to preview this we're going to get a nice animation in our background like so and I think this is a little bit too much so I'm going to set this back to 5 so we have a slow animation and set the complexity at 1 that's also going to help with the animation to make it very smooth okay so 5 is of course way too low to mince that is at 15 let's see what this is going to give us and of course you can set it at whatever you want I think that 15 actually looks good you see the animation it's kind of obvious but it's still very subtle so that's what I actually look after go back to your main comp and you can see your lines like so looking pretty cool now we can continue with the rest of the tutorial I'm going to import my logo right here I will click import and editable layer styles I know that I import a composition I'm just going to move my one layer because that's actually my logo.